18 cards found.

Double Play

Sorcery {3}{G}{G} (5)

Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle your library. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle your library.
The wizard exclaimed, "I'm no chicken . . . ."



Color Identity: G,Green
Printings:
Unglued ()

Foreign Names:

Formats:

Double Play

Sorcery {3}{G}{G} (5)

Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle your library. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle your library.



Color Identity: G,Green
Printings:
Unglued ()

Foreign Names:

Formats:

Double Take

Instant {3}{U}{U} (5)

Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
"But next time we meet, . . ."



Color Identity: U,Blue
Printings:
Unglued ()

Foreign Names:

Formats:

Double Take

Instant {3}{U}{U} (5)

Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.



Color Identity: U,Blue
Printings:
Unglued ()

Foreign Names:

Formats:

Elvish Impersonators

Creature Elves   * / *   {3}{G} (4)

As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.
"Uh-hunh."



Color Identity: G,Green
Printings:
Unglued ()

Foreign Names:

Formats:

Elvish Impersonators

Creature Elves   * / *   {3}{G} (4)

As Elvish Impersonators enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.



Color Identity: G,Green
Printings:
Unglued ()

Foreign Names:

Formats:

Free-for-All

Enchantment {3}{U} (4)

When Free-for-All enters the battlefield, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.
When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.



Color Identity: U,Blue
Printings:
Unglued ()

Foreign Names:

Formats:

Free-for-All

Enchantment {3}{U} (4)

When Free-for-All enters the battlefield, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.
When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.



Color Identity: U,Blue
Printings:
Unglued ()

Foreign Names:

Formats:

Goblin Bookie

Creature Goblin   1 / 1   {R} (1)

{R}, {t}: Reflip any coin or reroll any die. (Activate this ability only any time it makes sense.)
"Glok loved bets! He'd sit in the bar all night an' laugh an' laugh. Hey—he still owes me."
—Squee, goblin casino hand



Color Identity: R,Red
Printings:
Unglued ()

Foreign Names:

Formats:

Goblin Bookie

Creature Goblin   1 / 1   {R} (1)

{R}, {t}: Reflip any coin or reroll any die. (Activate this ability only any time it makes sense.)



Color Identity: R,Red
Printings:
Unglued ()

Foreign Names:

Formats:

I'm Rubber, You're Glue

Enchantment {W}{W} (2)

When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.



Color Identity: W,White
Printings:
Unglued ()

Foreign Names:

Formats:

I'm Rubber, You're Glue

Enchantment {W}{W} (2)

When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue.
Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.



Color Identity: W,White
Printings:
Unglued ()

Foreign Names:

Formats:

Jalum Grifter

Legendary Creature Devil   3 / 5   {3}{R}{R} (5)

{1}{R}, {t}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.



Color Identity: R,Red
Printings:
Unglued ()

Foreign Names:

Formats:

Jalum Grifter

Legendary Creature Devil   3 / 5   {3}{R}{R} (5)

{1}{R}, {t}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.



Color Identity: R,Red
Printings:
Unglued ()

Foreign Names:

Formats:

Psychic Network

Enchantment {U} (1)

Each player plays with the top card of their library held against their forehead, revealed to each other player.



Color Identity: U,Blue
Printings:
Unglued ()

Foreign Names:

Formats:

Psychic Network

Enchantment {U} (1)

Each player plays with the top card of their library held against their forehead, revealed to each other player.



Color Identity: U,Blue
Printings:
Unglued ()

Foreign Names:

Formats:

Urza's Science Fair Project

Artifact Creature Construct   4 / 4   {6} (6)

{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.



Color Identity:
Printings:
Unglued ()

Foreign Names:

Formats:

Urza's Science Fair Project

Artifact Creature Construct   4 / 4   {6} (6)

{2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result.
1 — It gets -2/-2 until end of turn.
2 — Prevent all combat damage it would deal this turn.
3 — It gains vigilance until end of turn.
4 — It gains first strike until end of turn.
5 — It gains flying until end of turn.
6 — It gets +2/+2 until end of turn.



Color Identity:
Printings:
Unglued ()

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Formats:

No results found.
Bummer

18 cards found.